AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in South Africa: Q2 2022 Performance
Explore the performance of the top 5 boxing games on iOS in South Africa during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 boxing games on iOS in South Africa showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared, based on data from Sensor Tower.
Real Boxing 2, developed by Vivid Games S.A., experienced a notable increase in weekly downloads, peaking at 594 in mid-June. Weekly revenue fluctuated, with a high of approximately $213 in late April. The app saw a significant rise in weekly active users, reaching 1.3K in mid-June.
EA SPORTS™ UFC® 2 from Electronic Arts had a consistent performance with weekly downloads starting at 729 at the end of March and maintaining a steady rate around 200-700 throughout the quarter. Weekly revenue showed a downward trend, concluding at about $43 in the last week of June. Active users remained relatively stable, with a slight increase to 1.5K by the end of June.
Boxing Star: Real Boxing Fight, published by THUMBAGE, saw modest weekly downloads, fluctuating between 12 and 45. Revenue peaked at $165 at the end of May, while active users showed a slight decline, ending the quarter at around 86.
WWE Mayhem by Reliance Games had an interesting quarter with weekly downloads spiking at 177 in mid-May. Revenue varied, reaching around $108 in the last week of June. Active users saw a significant increase, peaking at 243 in late May before stabilizing around 139 by the end of the quarter.
Real Boxing: KO Fight Club from Vivid Games S.A. experienced an increase in weekly downloads, particularly in late May with 256 downloads. Revenue remained relatively stable, peaking at $81 at the end of May. Active users showed a noticeable rise, reaching 377 at the end of May before stabilizing around 200.
For more detailed insights and data, visit Sensor Tower.